Reach for the Sky: A Fairy Tail rpg
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Reach for the Sky: A Fairy Tail rpg
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Reach for the Sky: A Fairy Tail rpg
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 Weapons Evolution

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Akira

Akira


Posts : 112
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Join date : 2011-01-26

Weapons Evolution  Empty
PostSubject: Weapons Evolution    Weapons Evolution  EmptyFri Jan 28, 2011 3:40 pm

Name: Copy Cats Replica
Element: N/A
Description:Sense Akiras magic is takeover magic on items then that means Akira can steal weapons from his opponents. Akira does not actually absorb the weapon itself but what he needs in order to use this spell is to grab or just touch the weapon his opponents are using by either touching it with his hands or a transformed weapon, but it does not apply if a far ranged weapon (e.x. the bullets from a gun) were to of hit the opponents weapon. Whenever Akira grabs hold of the weapon he will know exactly what the weapon is, if it had some secrets or abilities kept inside it, how it can be used to fight and know its overall power. Because of this Akira usually can tell what level his opponent is just by touching their weapon/armor. When Akira uses an opponents weapon he will be a master at using the weapon.When using the takeover magic to try and absorb a weapons information he can grab out all of its information just by one touch without any waiting time. AKA this is a spell that will let Akira turn into his opponents weapon.
Range: Self
Post Duration: For every weapon he copies it has a maximum of 6 post duration.
Cooldown: For every weapon that he copies it has a maximum of 2 post cooldown. Akira can do multiple weapons but not at the same time. It must be done One-by-one with every weapon.

Name: All Mans Armory
Element: N/A
Description: A spell that will let Akira change his body or body parts into a weapon/item that has no ability whatsoever. He would only be able to transform into weapons/items such as swords, guns, bows, shields, etc. For weapon weapon he can quickly change where he wants the sword to be e.x. if he had both swords in his hands then he can quickly get the sword out of his hands and put it to any other part of the body (mainly the leg) in less than a second. Same rule applies with every other weapon he transforms into.
Range: Self
Post Duration: Every weapon/item has a duration of 6 posts. Afterwords he has to change into a different weapon.
Cooldown: Every weapon/item has a cooldown of 2 posts. Akira can not change his hands into swords until after the 2 post cooldown but he can have any other weapon to replace them.

Name: Natures Body
Element: N/A
Description: By touching a certain element around him Akira can change his entire body into that particular component. Ex. If Akira was to be in a pool of water then he would be able to change his whole body into water. Same rule can apply to any element Akira touches. However, the drawback of this spell is that Akira must still be touching that element while turning his body into it. He cannot change his body into water if he were to be on plain sunny grass where no water is to be seen.
Range: Self
Post Duration: Duration is as long as Akira is still touching the certain component.
Cooldown: 2 posts minus the duration. Ex. If Akira had a duration of 5 posts then the cooldown will be 3 posts.


Last edited by Akira on Thu Aug 11, 2011 7:13 am; edited 1 time in total
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Ziggy
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Ziggy


Posts : 64
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Join date : 2011-01-26

Weapons Evolution  Empty
PostSubject: Re: Weapons Evolution    Weapons Evolution  EmptySat Jan 29, 2011 12:36 am

Just don't go OP with it. Oh and @ 1st skill : Change the copied weapons strength only 75% strength of the original weapon and @ 3rd Skill : No staying in the pool forever or something like that. after that, you're good to go

Approved



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Ziggy
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Ziggy


Posts : 64
Jewel : 0
Join date : 2011-01-26

Weapons Evolution  Empty
PostSubject: Re: Weapons Evolution    Weapons Evolution  EmptyThu Aug 11, 2011 7:14 am

Since you're one of teh ten wizard saints, Weapons Evolution  75a94bafe02715d637b52665fd35fb18
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