Reach for the Sky: A Fairy Tail rpg
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Reach for the Sky: A Fairy Tail rpg
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Reach for the Sky: A Fairy Tail rpg
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 Siegfried's take overs

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Ziggy
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Ziggy


Posts : 64
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Join date : 2011-01-26

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PostSubject: Siegfried's take overs   Siegfried's take overs EmptyFri Jan 28, 2011 8:24 pm

Name: Beast Soul: Orpheus
Element: Light
Description: When Siegfried turns into Orpheus, His speed and strength will increase by 80% of it's current speed and strength. He will have white aura surrounded on Orpheus' arms and legs. When he gets back to his normal form, his arms and legs will hurt but it depends on how much power did he use. If he used his max power (Max power = Can't see while running because too fast, When he punches you, it might dislocate your bones) he will not be able to move those body parts.
Siegfried's take overs Orpheus
Range: Self
Post Duration: 5 posts
Cooldown: 8 posts

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Name: Beast Soul : Hermes
Element: Poison
Description: When he turns into Hermes, He would have the ability to fly and poison people's mind when any side of his wings scratches any part of the opponents body although the poison only goes up to the brain and affects it by giving the opponent a bad headache which makes them hard to think of a plan or they will be in pain because of the bad headache. The only thing is, Hermes is not for attacking so he is just for poisoning the opponents brain so when his wings scratched any part of their body, it will only cost a few damage but will be poisoned. When he returns to his normal form, His back will hurt but it depends on how much power did he use. If he used Max power (It can cause brain damage and might destroy a part of your brain = For NPC's. For RPC's = It can cause temporary brain damage but will heal over time.) then his spine will be affected and he might not be able to move until healed.
Siegfried's take overs 382134-hermes_fullsize_super
Range: Self
Post Duration: Poison Effect : 3 post, Hermes : 5 posts
Cooldown: 8 posts

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Name: Beast Soul : Kala-nemi
Element: Lightning
Description: When Siegfried transforms into Kala-nemi, He could shoot bolts of lightning which is 200,000 volts per bolt. He uses those big circles on his shoulder to produce the bolts of lightning and shoot it out from there. He can only shoot 5 bolts per 1 post. When he returns to his normal form, His shoulders will hurt but it depends on how much power did he use. If he used Max Power (Can shoot bolts over 800,000 volts) then his shoulders might get dislocated and must be confined for a long time.
Siegfried's take overs 1117759-kalanemi_super
Range: Kala-nemi: Self
Lightning attacks : 30 meters
Post Duration: Kala-Nemi : 5 posts
Cooldown: 8 posts

*Siegfried can return into himself even if the duration didn't end yet. Ex. The duration is 6 posts but I chose to return back to my normal form in only 2 posts. His body parts will still hurt but it depends on how long it lasted.


Last edited by Ziggy on Thu Aug 11, 2011 6:53 am; edited 4 times in total
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Akira

Akira


Posts : 112
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Join date : 2011-01-26

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PostSubject: Re: Siegfried's take overs   Siegfried's take overs EmptyFri Jan 28, 2011 10:29 pm

These seem to be quite the OP magic so don't go Watta! everywhere you go. And because your one of the ten wizard saints Akira is going to allow this for now.

APPROVED!

Now go kill people Crazy
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Akira

Akira


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PostSubject: Re: Siegfried's take overs   Siegfried's take overs EmptyThu Aug 11, 2011 6:44 am

Ok I don't know how I missed it but as herms "If he used Max power (It can cause brain damage and might destroy a part of your brain)" Plz say that this is only for NPC characters, I don't want people here having to fully change their character because they got scratched by a wing. Do that and this is approved ^^
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Akira

Akira


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PostSubject: Re: Siegfried's take overs   Siegfried's take overs EmptyThu Aug 11, 2011 6:58 am

This is approved once again!
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